Barrage Blast
Trap Continuous

Barrage Blast

  • Archetype:
  • Train

  • View:
  • 4782




Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Oct 8, 2026
58± 6/ 100
Power Score
Intrinsic 56
Deck 60

Barrage Blast — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 56 · Deck: 60 · Meta: provisional
  • Primary role: Removal · Secondary: Recovery/Recursion

Why it scores here

Barrage Blast is a flexible, once-per-turn destruction trap: it converts detached Machine Xyz materials into destroying an equal number of cards on the field, which hits set backrow as well as monsters, without needing a negation. Its graveyard effect adds residual damage (Rank x 200) after a Machine Xyz is destroyed, but the card does not build a board, refuel cards, or act as material, so its score sits near the middle. Its Machine Xyz condition and 1-for-1 cost structure cap the score; the ATK of the Xyz monsters it supports earns no points.

Axis scores

Axis Score Evidence
Accessibility 60 Present in all 400 sampled decks at 1.37 copies average, but the sample appears drawn from decks containing the card, so this is not a population frequency; live use still needs a Machine Xyz on the field (observed/inferred).
Combo & Conversion 40 The card appears in 8 of 8 recorded boards with average power index 85.1, but its starter, searched, material and payoff counts are all zero and combo role is empty, so its conversion role is not tagged (observed, weakened by missing role tags).
Resource Economy 40 Each activation spends Xyz materials and destroys cards one-for-one, and the graveyard effect banishes itself plus a Machine Xyz for damage, so it trades rather than gains advantage (inferred from text).
Effect & Interaction 68 Destroys any number of targeted cards on the field, including set backrow, once per turn with no negation required; no negation or hand-trap reach (verified from text, supported by Train deck inclusion).
Material Utility 10 It is a Continuous Trap and cannot serve as material; its graveyard effect is a cost, not a body value (verified from text).
Resilience & Flexibility 45 Sits in the backrow and can be destroyed or negated before use, and the graveyard effect needs a Machine Xyz destroyed by battle or an opponent's effect (inferred from text).
Deck-Building Efficiency 70 A single trap at about 1.4 copies with no garnet or lock restriction, though it is a fixed slot and only useful in Machine Xyz builds (observed deck copies, inferred cost).

Calculation

Weight profile: 0.7 Removal + 0.3 Recovery/Recursion. Intrinsic ≈ 56, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys any number of field cards equal to the detached Xyz materials, including set backrow
  • Once per turn with no negation required, so it is hard to answer in the Xyz-based lines it supports
  • Graveyard effect adds damage scaled by the banished Machine Xyz's Rank
  • Low deck cost: a single trap at about 1.4 copies per deck

Weaknesses

  • Needs a Machine Xyz on the field with materials before it does anything
  • Only destroys; it does not negate, stop a summon, or add board presence
  • Graveyard effect requires a Machine Xyz destroyed by battle or an opponent's effect, plus banishing a second card
  • Once per turn limits repeated use

Counters / choke points

  • Opponent's backrow removal or trap destruction before activation
  • Negating or stopping the Machine Xyz's material detach or the destruction it causes
  • Opponent Xyz or Machine monsters removed or banished before a material detach is possible

Best use

Machine Xyz board clearing with backrow reach and graveyard damage. Decks: Train, Chronomaly, Machina, Cyber Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Once-per-turn effect: detach any number of materials from Machine Xyz you control to destroy that many targeted field cards; Graveyard effect: if a Machine Xyz you control is destroyed by battle or an opponent's effect, banish this card and 1 Machine Xyz from GY to deal Rank x 200 damage; Continuous Trap in the Train archetype, legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: Appears in all 400 sampled decks at an average of 1.37 copies (copy distribution 274/104/22); Strongest archetype concentrations: Train 74 decks, Chronomaly 29, Machina 26, Cyber Dragon 26; Appears in 8 of 8 recorded boards, average power index 85.1, with zero starter, searched, material or payoff roles
  • Inferred: Destruction reach is strongest when a Machine Xyz holds several materials; Trades with the Xyz it uses as cost, so value depends on the board it is used on; Deck copies reflect a single-slot Machine Xyz support role
  • Data gaps: No banlist token; assumed 3 copies (unlimited) No StatisticsCard usage statistics; archetype inclusion inferred from the deck sample only The 400/400 deck count looks like a sample drawn from decks containing the card, not a population frequency Combo role tags are empty for all 8 boards, so starter/searched/payoff roles cannot be confirmed Guide sections mention the card, but none of the listed co_card_ids include passcode 51369889, so guide association is unverified Top-card ranking absent (top-card status false, no rankings)











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